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Posted on February 23, 2009 by Georgia
Sure we will see this adopted and slowly opengl es for htc tytn implemented but don expect to see it in the PS4 or the Xbox 720 or the Nintendo Pii. And of course the hope that nVidia and Ati integrate this into their card offerings. NEHE also has model loading tutorial but its for milkshape 3d. Workstation application can use this extension to determine what types of GPUs are in system and pick which contexts to allocate on each GPU. Required extensions must be implemented as part of conforming implementation, whereas the implementation of optional extensions is left to the discretion of the implementor. Its main or perhaps only benefit these days is that it cross-platform.